Pages: 1 2 3 4 5 6 [7] 8 9 10 |
121. CCP is there an ETA for a missile tracking computer/enhancers? - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Morwennon wrote: Fozzie, since you've been posting metrics on the usage of the revamped marauders, could you do an updated post on RLML usage in PvE and PVP now that players have had time to adjust to the changes? Based on ...
- by Mhari Dson - at 2014.01.06 22:52:00
|
122. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Cassius Invictus wrote: Mhari Dson wrote: 4 lows on the astero worked out to provide a reasonably resilient frig. 5 lows on the strat provides an underperforming cruiser tank 6 lows on a battleship means it'll be a joke in a firefight any of...
- by Mhari Dson - at 2013.12.30 20:29:00
|
123. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
4 lows on the astero worked out to provide a reasonably resilient frig. 5 lows on the strat provides an underperforming cruiser tank 6 lows on a battleship means it'll be a joke in a firefight any of the other faction BS's could handle. With the ...
- by Mhari Dson - at 2013.12.30 12:40:00
|
124. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Mhari Dson wrote: prolly but I really wish the nerfs were evening the playing field instead of shoving missiles off the bottom of the chart. We'll adapt and overcome. (clipped my own snappy comeback) Just because...
- by Mhari Dson - at 2013.12.30 12:20:00
|
125. Why doesn't Minmatar have more missile based T2 ships? - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: It would be interesting to see the Muninn turn missile boat. Its suboptimal as an artillery platform, unless in fleet settings. Fitting's are still tight, and using a/c's or artillery, it just feels meh. So, i'm all for a...
- by Mhari Dson - at 2013.12.29 05:18:00
|
126. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
I am disposable wrote: Mhari Dson wrote: Gorski Car wrote: But rlmls were op and needed a new exiting change so it's ok that they are not used anymore. Do I sense an inty pilot? and RLML's weren't OP, HAM/HML's just sucked worse. ...
- by Mhari Dson - at 2013.12.29 05:00:00
|
127. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Mhari Dson wrote: and RLML's weren't OP, HAM/HML's just sucked worse. But now everything sucks equally! Yay....! Let's do this to guns now! and make drones have to return to your ship to reload!
- by Mhari Dson - at 2013.12.29 02:26:00
|
128. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Savira Terrant wrote: Mhari Dson wrote: Looking at the discussion so far (didn't read it all but enough to get a decent idea) this thing is missing a leg and has 3 arms.... As for the bonuses as currently noted... crap give it up and give i...
- by Mhari Dson - at 2013.12.29 02:19:00
|
129. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Gorski Car wrote: But rlmls were op and needed a new exiting change so it's ok that they are not used anymore. Do I sense an inty pilot? and RLML's weren't OP, HAM/HML's just sucked worse.
- by Mhari Dson - at 2013.12.29 02:10:00
|
130. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Looking at the discussion so far (didn't read it all but enough to get a decent idea) this thing is missing a leg and has 3 arms.... As for the bonuses as currently noted... crap give it up and give it covops or a no cyno required jumpdrive
- by Mhari Dson - at 2013.12.28 09:49:00
|
131. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Vs frigs furies have poorer damage application than faction, you get about the same with either.
- by Mhari Dson - at 2013.12.28 07:43:00
|
132. Still no game for solo player, still only an economy simulation and PvP-arena - in Player Features and Ideas Discussion [original thread]
Actually, at 5 years in I'm having similar issues, I can do pretty much anything that interests me blindfolded drunk and stoned. Seriously need some severe work done to the exploration and mission systems, remove the "cookie cutter" from it. Take ...
- by Mhari Dson - at 2013.12.28 06:45:00
|
133. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Niena Nuamzzar wrote: Bouh Revetoile wrote: Aivo Dresden wrote: Congratulations, after ruining HMs and then HAMs Hu ? When did they ruined HAM ? In 3 years I only saw them buffed... That is true - they were buffed, just not enough appa...
- by Mhari Dson - at 2013.12.05 16:47:00
|
134. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Elusive Panda wrote: Sentry V completed yesterday. Just put that in today myself, don't like drones much but it'll work for now.
- by Mhari Dson - at 2013.12.05 08:03:00
|
135. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: You guys really can't continue to claim I haven't acknowledged your negative feedback. I first responded to concerns here: https://forums.eveonline.com/default.aspx?g=posts&m=3851753#post3851753 then I responded again her...
- by Mhari Dson - at 2013.12.04 07:46:00
|
136. CCP continues to ignore the plight of missile ships, such as the pheonix in pvp. - in EVE General Discussion [original thread]
CCP Rise wrote: Using examples of what one alliance fields in a few select fights doesn't really show much. In general, metrics show that missiles have certainly come down in popularity some since HML changes but overall they are still performi...
- by Mhari Dson - at 2013.12.04 06:49:00
|
137. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Ganthrithor wrote: KatanTharkay wrote: Ganthrithor wrote: Ahahahaha, this actually went live. Way to go, CCP. Thanks for making my Tengu do 360 dps to interceptors, lol. That's certainly one approach to "nerfing." Yeah, they are nice n...
- by Mhari Dson - at 2013.11.19 22:38:00
|
138. Sticky:Dev Blog: Sisters Of EVE Ships - in EVE Information Portal [original thread]
Proddy Scun wrote: Just not worth the cost and effort. Nice flexiblity to different fits. BUT for any given fit they don't really do more than existing T2 ships except a huge number of drone options (salvage and combat). They should do well s...
- by Mhari Dson - at 2013.11.19 12:45:00
|
139. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Thaddeus Eggeras wrote: Quote: Eh? Shoot a MWDing inty and get back to me. Furthermore a cerb with todays RLML is only doing ~400-420 DPS (ish, dont remember if I had implants loaded). That's just not a big number in today's game. Go ...
- by Mhari Dson - at 2013.11.18 20:00:00
|
140. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Bad Messenger wrote: i wonder if rapid light missile launcher has enough ammo to kill even untanked cruiser before reload. Seems that this is just one way to make caracal useless as solo ship. edit: Also it makes autotargeting missiles non va...
- by Mhari Dson - at 2013.11.16 16:57:00
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 |
First page | Previous page | Next page | Last page |